This is a super useful feature, and I think the only way it could be improved upon is allowing all mob drops caused by player kills to also be vacuumed up. This would be nice QoL for bows and crossbows, tridents too.
Haven't thought about the balance implications, perhaps ranged options could be limited to loyalty tridents? 🤷🏽
edit: It already works as intended if within melee range of the mob.
edit 2: it works on some ranged attacks like botania's terra blade beam or key of the kings law, idk why that's the case
Thought about it a bit more and I think the feature works fine as is - ranged weapons already have the advantage of not needing to get close, doesn't really need a loot delivery system as well.
This is a super useful feature, and I think the only way it could be improved upon is allowing all mob drops caused by player kills to also be vacuumed up. This would be nice QoL for bows and crossbows, tridents too.
Haven't thought about the balance implications, perhaps ranged options could be limited to loyalty tridents? 🤷🏽
edit: It already works as intended if within melee range of the mob. edit 2: it works on some ranged attacks like botania's terra blade beam or key of the kings law, idk why that's the case