Open trusktr opened 9 years ago
@trusktr do you have an example of this?
Every time I try to attach a camera to a Node and then setPosition onUpdate of a component on the same Node, the camera doesn't move in 0.7.0.
@michaelobriena It should be reproducible by doing something like this:
let cameraNode = someNode.addChild()
let camera = new Camera(cameraNode)
camera.setDepth(1000)
// animate the camera.
let camPositionZ = new Transitionable(0)
~function loop() {
camPositionZ.to(6000, 'easeInOut', 6000).to(0, 'easeInOut', 6000, loop)
}()
let cameraAnimation = cameraNode.addComponent({
onUpdate: function() {
cameraNode.setPosition(camPositionZ.get()/3, 0,camPositionZ.get())
cameraNode.requestUpdateOnNextTick(cameraAnimation)
}
})
cameraNode.requestUpdateOnNextTick(cameraAnimation)
The camera should move back and forth, but you'll notice it won't.
In 0.5.2, I was able to put a Camera on a Node, then move the Node around to change the view. In 0.6.2, this broke, and although the Node moves, the view doesn't change. I haven't tested in 0.7 yet. I'll be back to post a test case...