Closed elinfante closed 8 years ago
After few more tests I came up with the idea of setting the component to null. That seemed to do the trick.
function _onRenderDigitCountCompleted () {
this.BZ_bzCopy_delay.clear();
this.removeComponent(this.BZ_onUpdate_COMP);
this.BZ_onUpdate_COMP = null;
}
@elinfante Can you please re-open this? This is for sure a bug and should be addressed without requiring workarounds.
I have an onUpdate Component attached to the NODE but when I remove the component keeps firing onUpdate.
Have you experiences something similar?
This is the code: