More details:
The most common used scheme for Idea Factory/Otomate games script files.
There exists a tool that's called hkki and from what i read on the files for most games there's a 80 bytes long COLLECTION_LINK section at the end which only contains size of script file. hkki does not support this and fails to update some other file sections (i.e. EXPORT_DATA) because of this.
So not many people have the information needed to accurately edit the text of these games safely.
Sample files (if possible):
Game Name: Most Visual Novels by Otomate/Idea Factory. Console: PSP/Switch/Vita Format extension(s): .DAT/.SCD Type: Text
First 8 or more bytes of the file(s): Diabolik Lovers Switch .DAT - 5354434D324C20417567203234203230 - STCM2L Aug 24 20
Variable Barricade NS Switch .DAT - 5354434D324C20417072203132203230 - STCM2L Apr 12 20
More details: The most common used scheme for Idea Factory/Otomate games script files. There exists a tool that's called hkki and from what i read on the files for most games there's a 80 bytes long COLLECTION_LINK section at the end which only contains size of script file. hkki does not support this and fails to update some other file sections (i.e. EXPORT_DATA) because of this.
So not many people have the information needed to accurately edit the text of these games safely. Sample files (if possible):
https://www.dropbox.com/s/qyo9f7hkuj8ie2f/100.DAT?dl=0 https://www.dropbox.com/s/r1dsf67jx8xhkrg/mb_aya_After_01.dat?dl=0