FanTranslatorsInternational / Kuriimu2

Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.
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Tales of the Abyss Lz03 Compression issue. #176

Open BWAH2leaf opened 3 years ago

BWAH2leaf commented 3 years ago

Compression is working, but in game playing crashed. ( i was original file > decompress in Kuriimu2 > compress in Kuriimu2, and replace original comp file to Kuriimu2 compression file. )

You said you've modified some compression methods, could that be the reason for not being able to load?

Originally posted by @BWAH2leaf in https://github.com/FanTranslatorsInternational/Kuriimu2/issues/173#issuecomment-902636670

onepiecefreak3 commented 3 years ago

No. As was already explained in the referenced issue, the files get compressed and can be decompressed into the original file without an issue, following the changes made for #173 . You either give an explicit example (that you just replace "a" file does not help reproducing the error, you know) I can reproduce a crash or I can only judge by my tests, that showed, that the compression works again.

onepiecefreak3 commented 3 years ago

To elaborate further what I request: After looking into the game, I encounter many CVM files. While supported by Kuriimu2 it is important to point out that whatever your breakable file is, it is contained in such a CVM. So it's already a possibility that whatever you use to repack CVM's is causing the issue. It's also possible that whatever you use to rebuild the PS2 ISO is causing issues. So what I want, is you telling me in which CVM, which files was replaced. With which tools you worked up until saving/recreating the PS2 ISO, and when the game actually breaks. (Could be directly on startup, or maybe somewhere ingame when said file is tried being loaded?)