FanTranslatorsInternational / Kuriimu2

Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.
GNU General Public License v3.0
308 stars 56 forks source link

Headstrong plugin don't pack correctly (black graphics) #272

Open Hareon opened 1 year ago

Hareon commented 1 year ago

Game Name: Pokémon Art Academy Console: Nintendo 3DS Format extension(s): fabpanm/ fabtex/ fabplyt/ fabxml/ fabgplyfab Type: images

Bug details:

With HeadStrong's plugin, we can place the .fab file and extract .fabtex from within it.

I can extract .png and edit as well as import. In the program the file appears edited normally, but in the game there is a black screen.

I put in the attachment a folder with an edited file and an original BAK file. This file is from the Title Screen of the game and is a version 1.1 update file. Strangely in the update the file doesn't have logo_US, only Logo_UK and Logo_JP. But when I import the image into logo_UK, the game seems to recognize it's the right file, but turning black in-game.

I also tested the Credits.fab file, but even exporting the .fabtex and editing, when importing into the game, the original image appears as if the game were not using the images that are inside the .fab file.

Several .fabtex files appear outside the .fab, but Kuriimu cannot open these files. It is likely that the .fabtex files used in the game (and editable) are the ones outside the .fab containers.

I put some examples on Drive to be analyzed. Other fabpanm/ fabplyt/ fabxml/ fabgplyfab files are also not accessible.

Sample files (if possible): [links]