FangGet / BundleFusion_Ubuntu_Pangolin

a porting for BundleFusion working on ubuntu, with Pangolin as visualizer
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stuck in bundlefusion for cuda 10.0 #15

Closed Yuanzhuangz closed 2 years ago

Yuanzhuangz commented 2 years ago

pCallbackFrameRender( pd3dDevice, pd3dImmediateContext, fTime, fElapsedTime, GetDXUTState().GetD3D11FrameRenderFuncUserContext() );

My program is stuck at the code in DXUT.cpp with windows10+cuda10+2080Ti and other said it is due to the high version of cuda.Since you have successed in migrating the bundlefusion from cuda 8.0 intn cuda 10.0 in Linux,i will appreciate it if you can tell me how to fix the problem.

FangGet commented 2 years ago

the render style for linux is not related to DX on windows, so I have no idea how to solve it.