My program is stuck at the code in DXUT.cpp with windows10+cuda10+2080Ti and other said it is due to the high version of cuda.Since you have successed in migrating the bundlefusion from cuda 8.0 intn cuda 10.0 in Linux,i will appreciate it if you can tell me how to fix the problem.
pCallbackFrameRender( pd3dDevice, pd3dImmediateContext, fTime, fElapsedTime, GetDXUTState().GetD3D11FrameRenderFuncUserContext() );
My program is stuck at the code in DXUT.cpp with windows10+cuda10+2080Ti and other said it is due to the high version of cuda.Since you have successed in migrating the bundlefusion from cuda 8.0 intn cuda 10.0 in Linux,i will appreciate it if you can tell me how to fix the problem.