Open FoxxoTrystan opened 10 hours ago
A change log should still be necessary for visual/backend UI changes. Those aren't just for the players.
Changelogs are specifically for players.
No changelogs are needed as this changes nothing for the players directly.
Is the idea for this being able to do something like _consentManager.GetConsentStatus("key"), similar to ccvars?
Is the idea for this being able to do something like _consentManager.GetConsentStatus("key"), similar to ccvars?
This only changes Consent UI Aspect, not serverside, currently you need to do this:
_consent.HasConsent(uid, "key")
Is the idea for this being able to do something like _consentManager.GetConsentStatus("key"), similar to ccvars?
This only changes Consent UI Aspect, not serverside, currently you need to do this:
_consent.HasConsent(uid, "key")
Right, but the goal is similar, which is what I meant. Amazing work.
Description
This PR does not include a changlog as its does not change anything gameplay wise.
For devs, this makes so consent options in the UI are auto-generated by the prototype making it more easy to handle consent options as its generated correctly, also untangle some tiny messes and make the UI way more pretty.
Media
![image](https://github.com/user-attachments/assets/b96fa2f8-e910-475d-9621-4a4337c136d9) ![image](https://github.com/user-attachments/assets/e19ab687-d660-4634-afe8-c3622bc28d4c)