This PR is a work in progress branch to fix a bug where player rotation is not being synced properly. In order to fix this we are adding a parameter to be synced with the player rotation called Control Rotation to help us tell what direction the player camera is facing independently from the actual player character.
control rotation is now finished, it is our hope that having two rotation fields in the player data will allow us to track the player's plane of movement and their character rotation properly using this. 🎉
This PR is a work in progress branch to fix a bug where player rotation is not being synced properly. In order to fix this we are adding a parameter to be synced with the player rotation called
Control Rotation
to help us tell what direction the player camera is facing independently from the actual player character.