Create Unreal Engine 5 Plugin for Horizon-Optimized Character Movement
Objective
Develop a custom Unreal Engine 5 plugin to replace the default character movement component with a new, improved version built specifically for the Horizon server architecture.
Background
The current character movement component in UE5 may not be optimized for Horizon's distributed server architecture. A custom-built component could improve performance, scalability, and consistency across Horizon's network of servers.
Tasks
[ ] Research UE5 plugin development and character movement systems
[ ] Design the architecture for the new movement component
[ ] Implement basic movement functionality (walking, running, jumping)
[ ] Add advanced movement features (crouching, sliding, etc.)
[ ] Implement network synchronization optimized for Horizon's architecture
[ ] Develop smooth transition handling between Horizon server instances
[ ] Create a configuration system of exposed variables for easy tweaking of movement parameters
[ ] Implement a fallback system to default UE5 movement component if needed
[ ] Write comprehensive documentation for the plugin
[ ] Create the template project demonstrating the plugin's usage
[ ] Perform thorough testing, including stress tests with many simultaneous players
[ ] Optimize performance and reduce network bandwidth usage
Acceptance Criteria
The plugin successfully replaces UE5's default character movement component
Movement is smooth and responsive in both single-player and multiplayer scenarios
The new component demonstrates improved performance and reduced network usage compared to the default
Seamless transitions between Horizon server instances during movement
Comprehensive documentation and example projects are provided
Additional Considerations
Ensure compatibility with existing UE5 projects (If possible)
Plan for and possibly execute a backport for prior engine versions
Create Unreal Engine 5 Plugin for Horizon-Optimized Character Movement
Objective
Develop a custom Unreal Engine 5 plugin to replace the default character movement component with a new, improved version built specifically for the Horizon server architecture.
Background
The current character movement component in UE5 may not be optimized for Horizon's distributed server architecture. A custom-built component could improve performance, scalability, and consistency across Horizon's network of servers.
Tasks
Acceptance Criteria
Additional Considerations