Far-Beyond-Dev / Horizon-Plugin-UE5

The Horizon Game Server integration plugin for UE5
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TODO: Create a plugin for Unreal Engine 5 to replace or integrate with the character movement component #1

Open tristanpoland opened 3 months ago

tristanpoland commented 3 months ago

Create Unreal Engine 5 Plugin for Horizon-Optimized Character Movement

Objective

Develop a custom Unreal Engine 5 plugin to replace the default character movement component with a new, improved version built specifically for the Horizon server architecture.

Background

The current character movement component in UE5 may not be optimized for Horizon's distributed server architecture. A custom-built component could improve performance, scalability, and consistency across Horizon's network of servers.

Tasks

  1. [ ] Research UE5 plugin development and character movement systems
  2. [ ] Design the architecture for the new movement component
  3. [ ] Implement basic movement functionality (walking, running, jumping)
  4. [ ] Add advanced movement features (crouching, sliding, etc.)
  5. [ ] Implement network synchronization optimized for Horizon's architecture
  6. [ ] Develop smooth transition handling between Horizon server instances
  7. [ ] Create a configuration system of exposed variables for easy tweaking of movement parameters
  8. [ ] Implement a fallback system to default UE5 movement component if needed
  9. [ ] Write comprehensive documentation for the plugin
  10. [ ] Create the template project demonstrating the plugin's usage
  11. [ ] Perform thorough testing, including stress tests with many simultaneous players
  12. [ ] Optimize performance and reduce network bandwidth usage

Acceptance Criteria

Additional Considerations

tristanpoland commented 1 month ago

This should also address animations while we are at it: https://github.com/Far-Beyond-Dev/Horizon-Community-Edition/issues/156