Closed Dhanushvarma closed 6 months ago
There can be multiple goals in the same maze, and one of them will be randomly selected when the environment is reset.
The simplest possible implementation would be to have a sequence of goals, that after one is complete the next one is activated
Having multiple goals at the same time might not work with the GoalEnv API
From what I see, the GoalEnv does not have anything to with single goal at a timepoint, do you think, if I modify the MazeEnv Class, it can be implemented?
From what I have checked, there are 0 restrictions on what desiredGoal
should be, so yes you can implement that in your fork without breaking the API
Question
In Maze environment, how to add multiple goals that exist simultaneously. Currently, the env is designed in such a manner that the goal spawns in the location that are set to "G", how can I make it such that there exists multiple goals that exist simultaneously?