Closed Jbmanllr closed 2 months ago
Please provide some more details about your I pimentos. Some code would be helpful. “Reflectivity” is not a material parameter, you can control Roughness or Metalness which would affect the reflectivity
Please re-open with more details
Hello, im losing reflectivity of physical material when extending it:
<CustomShaderMaterial ref={materialRef} baseMaterial={THREE.MeshPhysicalMaterial} //vertexShader={vertex} //fragmentShader={fragment} silent //uniforms={materialUniforms} {...options} />·
Sorry, to be more specific, and after tests, reflectivity works, but is not controllable dynamically eg with leva like other props.