Is your feature request related to a problem? Please describe.
Right now, we can't choose what we want to farm
Describe the solution you'd like
Bigger solution to #86 #88
Able to choose tasks to do in farming.
Each task is composed of a Rotation (if toggled on : clear plots, plant seed, add mulch, shovel parasite, harvest goal task [riped or mutation)
and sub-tasks (if not enough resources for the chosen task, will run a task for each resources missing before the main task)
Chosen task will cycle rotations until depletion of required resources, run sub-task to resplendish missing resources before continuing to cycle through the main Rotation
Add a dropodown list of tasks to farm :
Unlock Berries (show which sub-task is running), Farm Points
Wandering Pokémons (strategy to attract specific pokémons)
Berries
After selecting a task, it will turn 'off' the farming
On a separate category below 'Trivia', a new category 'Farming' will show up :
If there is no berry available, show the Mutation Strategy setup grid (similar to the wiki), and on the side, a button to switch between strategies.
If berries available, show the amount of rotations possible (including mulch if toggled on in the advanced settings) and time before it ends. Show infinite if the expected 'Replant Rate X Harvest Amount' is above 1 (overall for each plot)
After the rotation ends or if there is not enough resources for the task selected, queue up Mutation Strategy to resplendish berries needed for the task selected (sub queue of task selected)
If there is not enough Mulch for 1 Rotation, indicate it in the 'Farming' category, and either continue and calculate Rotation without Mulch or stop the task (depending on what it was selected in the Farming Settings.
If Mutations can only occure on plots that is not planted, freeze planted berries (if toggled on) to keep it mutations going, only harvest berries from mutation plots
When the Farming is turned 'On'
On the category 'Farming'
Show the list of available Berry & Mulch (Format : [#Available#] / [#Required in rotation#] ex: 478/3)
And the few next step of what the automation will do :
Plant Occa @ 1, 5, 18 in 1h15m30s
Plant Passho @ 3, 16, 20 in 1h16m40s
Mulch All Clear in 3h56m40s
Rich Mulch All in 3h56m40s
Farming Settings
Add dropdowns
Mulch to use during Growth (Boost, Surprise, Amaze)
Mulch to use when Ripe (Rich, Surprise, Amaze)
*Surprise Mulch will only be added to plots that mutation occures based on the Mutation Strategy, will be cleared with MulchShovel when Mutation occures and replace it with Rich Mulch before harvesting (if both toggled on)
Add toggles
Use Freeze Mulch when Ripe (only when its going to die or when Parasite is present on the plot, will take priority over 'Mulch to use when Ripe')
Use Shovel to clear plots when selecting a task or for a new rotation
Use MulchShovel
Additional context
Task List
New 'Farming' Category with Mutation Strategy Selection
Is your feature request related to a problem? Please describe.
Right now, we can't choose what we want to farm
Describe the solution you'd like
Bigger solution to #86 #88
Able to choose tasks to do in farming. Each task is composed of a Rotation (if toggled on : clear plots, plant seed, add mulch, shovel parasite, harvest goal task [riped or mutation) and sub-tasks (if not enough resources for the chosen task, will run a task for each resources missing before the main task) Chosen task will cycle rotations until depletion of required resources, run sub-task to resplendish missing resources before continuing to cycle through the main Rotation
Add a dropodown list of tasks to farm :
After selecting a task, it will turn 'off' the farming On a separate category below 'Trivia', a new category 'Farming' will show up :
When the Farming is turned 'On'
Farming Settings
Add dropdowns
*Surprise Mulch will only be added to plots that mutation occures based on the Mutation Strategy, will be cleared with MulchShovel when Mutation occures and replace it with Rich Mulch before harvesting (if both toggled on)
Add toggles
Additional context
Task List New 'Farming' Category with Mutation Strategy Selection