Open Daniferrito opened 2 years ago
An option to use rich mulch before harvest would be good, especially for the Gen 5 berries with 1 or 0.5 per harvest, or being able to target a specific berry for growing with some of the various farm patterns (especially useful for Battle Cafe).
Is your feature request related to a problem? Please describe.
Currently, when unlocking new berries, there is a lot of inefficiencies and wasted potential:
For example, when mutating for Passho berries, Coba berries are planted, then 4 hours of downtime of 22 plots, then Kelpsy is planted, then hour and a half of downtime of 19 plots, then the mutation happens (lets assume instantly or basically instantly), then there are an extra 6 hours of downtime of 24 plots while the Passho berry is harvested. In that time, a total of 260 plot-hours have been wasted, which could have been 31260 harvests of Cheri berries (or equivalent of some other semi-quick berry)
If some other random mutation ocurs, it might totally screw the whole attempt, as unwanted berries are not cleared.
Describe the solution you'd like
There are a list of improvements that are somewhat independent and will incrementally improve the farming.
Additional context
Which berry to farm while unlocking could be handled through the suggestion in #110 Another farm improvement is #137, which is also independent of the ones listed here
I plant to handle the improvements myself one by one, but feel free to add any other suggestions or any problems that I might not have thought about