A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Any plans on adding a third dimension with pathing information?
First of all having the option to add layers allows apply the logics to up/down too.
Secondly with a proper pathing information and algorythm one could implement either flying things (free vertical movement) or grounded pathing (only transition between layers on special transition cells).
Any plans on adding a third dimension with pathing information?