Open Lilaa3 opened 4 months ago
The area fog settings are a bit weird. First they use floats while the material fog uses ints. They should match. Second you say "Set Area Fog" in the hint text but the property box is "Set Fog Settings". I think the message itself is too wordy and could be shorter. Just say something to the effect of, "Fog properties will be applied to all materials with fog enabled that use area fog"
The area fog settings are a bit weird. First they use floats while the material fog uses ints. They should match.
Can´t do that without a prop upgrade, using step=100 makes s a fake int and doesn´t require any upgrades so I'm gonna commit that for now, if you think it's worth it to do this properly do say it.
Second you say "Set Area Fog" in the hint text but the property box is "Set Fog Settings". I think the message itself is too wordy and could be shorter. Just say something to the effect of, "Fog properties will be applied to all materials with fog enabled that use area fog"
I tried making the description shorter, but one of the main things I was trying to change was the whole "global" description which honestly was very missleading
Area fog is now a toggle in the area root Renamed the text for global fog to area fog Materials now by default show color and position if set fog is on, then in sm64 mode, if they are parented to an area that sets fog the option for area fog shows up with the area name in the text, if it's on a disabled column with the area's fog properties will also show And now the toggle for global fog will not show in oot or homebrew!