Fast-64 / fast64

Blender based editor for scenes, meshes, and more in first-party N64 games
GNU General Public License v3.0
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[F3D] Mat Bleed reloads textures when using texture reference #386

Closed jesusyoshi54 closed 3 months ago

jesusyoshi54 commented 4 months ago

If you use the same texture reference on multiple materials in a mesh with mat bleed, it should bleed all the textures, but this does not occur. Instead all textures are loaded each time.