Open Lilaa3 opened 2 months ago
I can't explain it but loading a blend that has F3DEX3 set as ucode (scene.f3d_type) with this branch, sets the ucode to F3DEX2 It must have something to do with the
enumF3D
change but idk
Going to look at that, shouldn't be happening?
What's the reasoning for setting the world defaults for positional lighting to true for oot and sm64 when they don't use it in the first place?
If you're using a point lit ucode in your repo that is most likely how you are implementing it, that's the case for sm64 ligthing engine for example
internal_game_update_ver now checks for less than 2, we need to update defaults again lol