FatherToast / SpecialAI

Adds additional AI patterns to mobs to make the game more challenging. 'Passive' mobs will fight back, monsters will break light sources and wooden doors, some mobs gain random extra abilities, and villages are more... village-y.
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crash when installed with EpicFightMod #13

Closed YivanLiu closed 3 months ago

YivanLiu commented 3 years ago

-- Entity being ticked -- Details: Entity Type: minecraft:zombie (net.minecraft.entity.monster.ZombieEntity) Entity ID: 949 Entity Name: 僵尸 Entity's Exact location: 66.90, 77.00, 355.10 Entity's Block location: World: (66,77,355), Chunk: (at 2,4,3 in 4,22; contains blocks 64,0,352 to 79,255,367), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: -0.06, -0.08, 0.06 Entity's Passengers: [] Entity's Vehicle: SpiderEntity['蜘蛛'/950, l='ServerLevel[新的世界]', x=66.03, y=76.00, z=355.96] Stacktrace: at net.minecraft.world.World.func_217390_a(World.java:554) ~[?:?] {re:classloading,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:404) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:immersiveengineering.mixins.json:coremods.ServerWorldMixin,pl:mixin:APP:biomancy.mixins.json:ServerWorldAccessor,pl:mixin:A}

According to the crash-report, it seemed to be a zombie or skeleton trying to ridding a spider causing this.

YivanLiu commented 3 years ago

it's 1.16.5

Sarinsa commented 3 years ago

Could you provide the entire log?

Sarinsa commented 3 years ago

Preferably use something like https://pastebin.com/

If you could crate a pastebin paste and post the link here, that would be really awesome

DeMooniC commented 2 years ago

Hello! I have the same problem also in ver 1.16.5, it seems to crash every time a skeleton or a zombie tries to ride a spider or a spider jokey spawns. I tested it and it is 100% that and all the crash logs say the same thing. IDK if it happens or not when they try to ride something else, I didn't test that yet but I don't think that's the case.

Here are the crash logs (first skeleton, second zombie): https://pastebin.com/SiwLLjvy https://pastebin.com/aA3FRkey

FatherToast commented 2 years ago

Thank you, this is very helpful information for tracking down exactly what causes it! Hopefully this helps us get there.

DeMooniC commented 2 years ago

You are welcome! Thank you for the amazing mod :D

I really don't want to remove it from my modpack, adds some nice difficulty and depth into the game

Sarinsa commented 3 months ago

Should be fixed in most recent release