Adds additional AI patterns to mobs to make the game more challenging. 'Passive' mobs will fight back, monsters will break light sources and wooden doors, some mobs gain random extra abilities, and villages are more... village-y.
Auto-load currently detects the auto-save. This causes some fighting between the two that typically resolves harmlessly. However, occasionally this resets the config to default settings.
Will almost certainly fix this while working on Deadly World and will port the fix over.
Implemented an equality check in v1.0.1 to prevent the fighting from happening. This makes the config format a bit lazier while editing in game, but prevents this issue from happening.
Auto-load currently detects the auto-save. This causes some fighting between the two that typically resolves harmlessly. However, occasionally this resets the config to default settings.
Will almost certainly fix this while working on Deadly World and will port the fix over.