Open FcTD4mN opened 6 years ago
Internal memory representation • cPerceptibleEnvironmentMap ( extended unordered map with seamless accessors for chunks & chunk data ) • cChunk ( simple tridimensionnal array of tVoxel ( char ) )
OpenGL Rendering and graphic optimisations ( full chunk / empty chunk, neighbours checks, neighbouring voxels, cube face normals )
Advanced 3DBitmap data manipulation • Shape creation • basic polyhedron • extruded polygons • rotation rescale translation ( destructively transforming bitmap data ) • vector fields ( dynamically transforming bitmap data ( warp ) ) • Chunk DIFF operations • imp as background tasks only if live on RAM
updated description
Internal memory representation • cPerceptibleEnvironmentMap ( extended unordered map with seamless accessors for chunks & chunk data ) • cChunk ( simple tridimensionnal array of tVoxel ( char ) )
OpenGL Rendering and graphic optimisations ( full chunk / empty chunk, neighbours checks, neighbouring voxels, cube face normals )
Advanced 3DBitmap data manipulation • Shape creation • basic polyhedron • extruded polygons • rotation rescale translation ( destructively transforming bitmap data ) • vector fields ( dynamically transforming bitmap data ( warp ) ) • Chunk DIFF operations • imp as background tasks only if live on RAM