Open yknapp opened 2 years ago
I think this may be related to webGL as discussed in this issue, please read it.
Also I just found these issues [1] [2] on godot's github, they were similar issues, but they were fixed in version 3.4.1. Perhaps your issue is related. I think it's best if you try to do a minimal example and open an issue on godot's github.
THIS ONLY OCCURS ON GODOT WEB EXPORT: The
fingers
property of input eventInputEventMultiScreenDrag
is not reset.It always contains the maximum number of fingers that triggered that event.
So if you triggered the event with 2 fingers, then fingers = 2.
After that, you trigger the event with 3 fingers, then finger = 3.
Then you trigger the event again with 2 fingers, then finger = 3.