Closed domportera closed 1 year ago
Yes, setting FINGER_SIZE
to infinity (or a large enough number) should do that. Please let me know if it worked so I can close this.
I don't use C#, but feel free to create a PR for C# compatibility if you want! You would be the main maintainer of that C# support. Also see @tuto193 work at https://gitlab.com/tuto193/godot-sharp-touch-input-manager as this is probably related.
Yes, setting
FINGER_SIZE
to infinity (or a large enough number) should do that. Please let me know if it worked so I can close this.I don't use C#, but feel free to create a PR for C# compatibility if you want! You would be the main maintainer of that C# support. Also see @tuto193 work at https://gitlab.com/tuto193/godot-sharp-touch-input-manager as this is probably related.
that did it, thanks! I can close this for you.
Wow I wish I knew that existed before I went about struggling with how C#/gd interop works 😅 but I'm better for knowing it. I just ended up piggy-backing off your GD script, which I think is for the best - that way there's a single source of truth. Once I feel like it's ready for prime-time, I'll make a PR!
Is there currently a way to have multi tap events fire regardless of finger distance? I tried editing some
InputManager
constants to no avail.PS: thanks a ton for making this! if you're at all interested I can create a pull request for C# compatibility