Federico-Ciuffardi / GodotTouchInputManager

Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
MIT License
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Swipe, tap input not received when use get_tree().paused on Mobile device #29

Closed dqdthanhthanh closed 1 year ago

dqdthanhthanh commented 1 year ago

Swipe and tap input not received when use get_tree().paused on Mobile device. Godot version: 4.1 rc, 4.0 stable. Device testing: Android 11, iPhone 11.

Steps to reproduce:

Federico-Ciuffardi commented 1 year ago

I think this could be caused by the InputManger also being paused when get_tree().paused == true , if you can, check and let me know if #31 solves your problem.

dqdthanhthanh commented 1 year ago

I didn't think of it. Seems to work, I just tried on godot 4.1 stable with android mobile still no problem with input. Thanks!!!