Closed dqdthanhthanh closed 1 year ago
I think this could be caused by the InputManger
also being paused when get_tree().paused == true
, if you can, check and let me know if #31 solves your problem.
I didn't think of it. Seems to work, I just tried on godot 4.1 stable with android mobile still no problem with input. Thanks!!!
Swipe and tap input not received when use get_tree().paused on Mobile device. Godot version: 4.1 rc, 4.0 stable. Device testing: Android 11, iPhone 11.
Steps to reproduce: