Closed btzr-io closed 8 months ago
I'm guessing this is a typo ?
https://github.com/Federico-Ciuffardi/GodotTouchInputManager/blob/89efa65dc9a04d29e91e80f00191f04889603c3f/InputManager.gd#L287
Replacing as_text for as_string shows the debug messages correctly:
if DEBUG: print(val.as_string())
Yes! It seems we forgot to change this one when transitioning to Godot 4.
Could you please make a PR?
I'm guessing this is a typo ?
https://github.com/Federico-Ciuffardi/GodotTouchInputManager/blob/89efa65dc9a04d29e91e80f00191f04889603c3f/InputManager.gd#L287
Replacing as_text for as_string shows the debug messages correctly: