Open ghost opened 10 years ago
I wouldn't be sure about the parry part (or better, i wouldn't take the number from wowwiki), but dodge should definitely be at 6.5%, as was very evident during wotlk where every melee dps was actually running with it.
Warrior tank got some expertise from Defiance talent.
from a rather exhaustive prot warrior guide(chapter 7, part d):
A normal default boss should avoid the attacks of a naked warrior as follows:
Player vs. Boss Miss: 9.0% Dodge: 5.6% (unknown, a best guess) Parry: 14.0% (unknown, a best guess) Glancing Blow: 25% (default glancing blow rate against a boss with white damage)
so if we assume that the person writing this guide did not just pull everything out of his/her ass, both tanks should have had at least some parry in the list. we did not have any parrys on azgalor aswell. cant say anthing about other bosses right now as i dont have data. but i would expect the results to be similar.
this would also explain why tanks in general generate so much aggro. back on retail i used to have aggro problems on a lot of bosses. here it seems to be a lot less problematic.
PS: the whole section of that guide is pretty interesting and deals with the topic in more detail. read it!
Most bosses got a dodge chance less then 6%
All bosses should have a dodge chance of 6.5%
The dodge and parry chances for boss-mobs is currently disputed, but combat parses tend to point at around 6.5% dodge and as high as 12-15% parry.[citation needed] Assuming 6.5% dodge and 15% parry, a player would need 26 expertise (about 104 expertise rating) to negate a boss' dodge chance, and 60 expertise (roughly 236 expertise rating) to prevent parries.
A rogue need 103 expertise rating for cap but only each full expertise point count so you need 104 expertise rating. 104 expertise ratting is equivalent to 6.59% Dodge (Rogue Weapon Expertise Cap)
0/2 Weapon Expertise, non-Human: 103 1/2 Weapon Expertise, non-Human: 83 2/2 Weapon Expertise, non-Human: 64 0/2 Weapon Expertise, Human (wielding swords or maces): 83 1/2 Weapon Expertise, Human: 64 2/2 Weapon Expertise, Human: 44
A discusion in the wowone forum
"This seems to be slightly incorrect, as bosses’ dodge rate is thought to be (around) 6.5% and not 5.6% anymore. 26 Expertise would be the correct number for 6.5%, while 23 Expertise would be for 5.6%. The first post of the thread Roguecraft 101 (section “Regarding the Hit and Expertise Caps”) mentions 6.5% as well.
Dodge and Parry depend on what level the target is. I don't know if these values are accurate for 2.4.3, but I think they were never changed and always were like this (Data is valid since early WotLK): Level difference: Dodge / Parry +0: 5.0% / 5.0% +1: 5.5% / 5.5% +2: 6.0% / 6.0% +3: 6.5% / 14.00% So for HC bosses (Level 72, +2) 24 expertise is just fine for both DPS and Tanks, for Raid bosses (Level 73, +3) it will help if Tanks stack up more expertise (I doubt that 56 expertise are reachable at the current content/gear stage).
Most bosses can not parry or for less then 2%.
All bosses should parry with 14%.
As usual, melee DPS must stand behind him to avoid increasing his attack speed by parries
never crushing, no swing timer reset on parry
wowwiki: Gathios the Shatterer
The melee damage dealers must be extra careful never to attack him from the front, since an increase of his attack speed (after a parry) can mean near-instant death for the MT
It's also possible to stop all melee attacks during silence, so that the Boss doesn't get the increased swing speed from parries
Fixed, coming soon on PTR
bump
Combat stats and rolls have been reworked. This is on PTR.
eta on live?
Dodge looks OK, they still can not parry
sad cuz tanks dont wanna take swp items with "trash stat" expertise =(
Bosses cant Parry and the Dodge is to low (5%): Exaple Mother Shahraz:
Warrior Tank: Pala Tank(0 expertise):
How it should be: Reference WoWWiki: