Open kauski opened 8 years ago
also "pet family" bonuses might not be workin at all, as example, cat pet should have 10% increased dmg.
It would be nice to provide a source for this, I've personally can't find any info about such a thing.
Also when your pet dies and you revive it, it sometimes seem to lose pet passive talents, such us resistances to spells, and avoidance (reduced dmg from aoe 50%) usin "dismiss" spell and "call pet" will remove the bug of missin pet talents
You should make a separate report for this one.
Pets get 30% of the Hunter's Stamina added to their Stamina. Pets get 35% of the Hunter's Armor added to their Armor. Pets get 22% of the Hunter's Ranged Attack Power added to their Melee Attack Power. Pets get 12.87% of the Hunter's Ranged Attack Power added to their Spell Damage. Pets get 40% of the Hunter's resistances added to their own resistances. That's how it should be :)
bump
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Pets get 30% of the Hunter's Stamina added to their Stamina.
Working as intended.
Pets get 35% of the Hunter's Armor added to their Armor.
Working as intended.
Pets get 22% of the Hunter's Ranged Attack Power added to their Melee Attack Power.
Working as intended.
Pets get 12.87% of the Hunter's Ranged Attack Power added to their Spell Damage.
Working as intended.
Pets get 40% of the Hunter's resistances added to their own resistances.
Working as intended.
Hunters cant do so called 3:2 rotation, because when you do AA --> steadyshot, it will shoot the 0,5 sec cast timed auto shot first and after that starts to cast steady shot, when it should be that it starts autoattack and starts to cast steady shot same time, and it fires off autoshot durin the steady shot cast, basically if you start an autoattack before startin to cast steady shot, it will be castin both same time and fires off autoshot normally after 0,5 sec, but this should happen when steady shot is being casted.
It would be nice to provide a source for this. All sources that I have found to maintain the contrary.
Also the +7% bonus dmg on my wind serpent seams to work.
Maybe this can help http://wow.allakhazam.com/wiki/shot_rotation_%28WoW%29
Hunters cant do so called 3:2 rotation, because when you do AA --> steadyshot, it will shoot the 0,5 sec cast timed auto shot first and after that starts to cast steady shot, when it should be that it starts autoattack and starts to cast steady shot same time, and it fires off autoshot durin the steady shot cast, basically if you start an autoattack before startin to cast steady shot, it will be castin both same time and fires off autoshot normally after 0,5 sec, but this should happen when steady shot is being casted.
Pets dmg, psysical pet abilities dont scale from pets attack power at all, also "pet family" bonuses might not be workin at all, as example, cat pet should have 10% increased dmg.
Also when your pet dies and you revive it, it sometimes seem to lose pet passive talents, such us resistances to spells, and avoidance (reduced dmg from aoe 50%) usin "dismiss" spell and "call pet" will remove the bug of missin pet talents
If that autoshot cant be fixed due to no clue how to or because no time for it, could hunters scalings from ranged attack power be slightly increased in PVE so we would be doing the DPS we are supposed to do, as hunters class have allways suffered of bugs and there doesnt seem to be comin full fix ever.