Open djmrFunnyMan opened 1 year ago
Oh also a much better/faster way to circumvent bug #22 and test this is to force block updates by using worldedit (or even the stock /fill command) and replacing the blocks underneath the water instead of running around with a flint n' steel like a maniac.
since water sliding was essentially rewritten from scratch it would be nice to know if the new physics (nightly) has the same problem. however sending block updates via /fill might not work properly yet, since fluid ticking and fluid updates still have some bugs afaik
The water sliding works only in certain directions. The water outside these lines will never flow towards lower ground despite being in range even after forcing block updates.
For this test I set the sliding distance (and equalization) to 32 in my config.
Because of bug #22 to see this pattern you'll need to use flint n' steel to forcefully update the water blocks to make them slide towards the hole.