Standard item pool should include extra ability enhancements to make it more possible to max out without the Agate Knife.
[x] Adjust chests in store
There were 28 chests in the test run. Currently, there are 20 items in the chest store. Adjust to maybe 24.
[x] Add 1ups/restoratives to item pool
Especially as early items, to prevent Game Overs in rando.
[x] Add statistics collection (numbers)
Numbers go up. They are fun to look at when they do. Some people don't care, and that's okay too.
[x] Tweak formula for cost per cache purchase
Later item store purchases become exorbitantly expensive. Most likely, the vanilla game is accounting for finding enhancements in chests, and maybe topping off with Agate Knife. Tweak the formula so it's more accessible but not outright easy.
[x] Message queuing system
Messages can end up getting clobbered if they show up at the same time or close to each other. This is especially going to be a problem in AP, but already is one now in some rare cases.
[x] Glitched ending credits
Credit roll glitched up at the end, around when music tracks were being listed.
Future consideration:
Adjustable item pool difficulty
Easy mode can have extra stuff. Hard mode disables some artifacts and reduces enhancements. Expert mode disables all artifacts and reduces enhancements further.
Is it possible to generate a smaller dungeon?
A 3000-room dungeon takes at least four hours, if not more, to clear. This might require a lot of tweaking. Probably a floor of either 1500 or 2000.
Option to make Agate Knife spawn earlier
If nothing else, just allow the Agate Knife to spawn earlier.
Future consideration: