FelixAllard / NightmareFoxy

This is my mod for lethal company which is called Nightmare Foxy
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[Thread] foxy default config is a bit weak i think, and foxy can't kill player when they as client #1

Open CoolLKKPS opened 4 months ago

CoolLKKPS commented 4 months ago

i like to invite u to experience my private modpack, Link: https://1drv.ms/f/s!AlwrljXcImfClQt9MgB2BOZ-XA9h?e=cX6g0c so u can check my config and setup, max speed set to 20 is still not really enough, and player can juggle with the foxy, and also speed build-up time takes a bit too long i think, but good thing is the turning speed are not changed, so indoor flood actually not break the balance u might need to experience this modpack by urself, this modpack is based on some veteran players, so this definitely difficult

FelixAllard commented 4 months ago

Hey there! Max speed is about how fast foxy can be and when he stops accelerating, if you want to increase the rate at which he accelerates, you might want to touch the Speed multiplier parameter, which multiplies the value at which foxy gains speed! I'd be really happy to try out the modpack, but Rn i am to busy with school and stuff. I'll put the speed multiplier up a bit when it comes to foxy, i do agree he accelerates to slowly! Also, I am not that good of a player tbh... Just really enjoy making projects on things I like 😄

FelixAllard commented 4 months ago

It is true that foxy is on the weaker side, I didn't want him to be overpowered at first so I made him, weaker, but I think i should put up the configs now that I know those things

CoolLKKPS commented 4 months ago

@FelixAllard foxy can't kill player when they as client [Info : Unity Log] Agent has reached the destination! [Error : Unity Log] "Stop" can only be called on an active agent that has been placed on a NavMesh. [Error : Unity Log] "ResetPath" can only be called on an active agent that has been placed on a NavMesh. [Info : Unity Log] Agent has reached the destination! [Error : Unity Log] "Stop" can only be called on an active agent that has been placed on a NavMesh. [Error : Unity Log] "ResetPath" can only be called on an active agent that has been placed on a NavMesh. [Info : Unity Log] Agent has reached the destination! [Error : Unity Log] "Stop" can only be called on an active agent that has been placed on a NavMesh. [Error : Unity Log] "ResetPath" can only be called on an active agent that has been placed on a NavMesh.