Hi, I'm using a space selector component to visualize the apps I have open in each space. When I use the Godot engine, it seems like each window it creates never gets destroyed as far as SketchyBar is concerned, and so after developing for some time I end up with the pager showing a big pile of windows (that aren't actually there) being shown until I quit Godot completely:
Any suggestions for how I can debug or work around this issue?
Hi, I'm using a space selector component to visualize the apps I have open in each space. When I use the Godot engine, it seems like each window it creates never gets destroyed as far as SketchyBar is concerned, and so after developing for some time I end up with the pager showing a big pile of windows (that aren't actually there) being shown until I quit Godot completely:
Any suggestions for how I can debug or work around this issue?