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Fellenex
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BVGJam
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Dialog library
#24
Fellenex
opened
11 months ago
0
Repo cleanup
#23
Fellenex
closed
1 year ago
0
Move debug/log-testing littered throughout code into testing suite
#22
Fellenex
opened
1 year ago
0
No way to exit the standalone .exe except for alt-f4
#21
Fellenex
opened
1 year ago
0
Cleric_A_Repeatable and Cleric_C are both available at the same time (game crash)
#20
Fellenex
closed
1 year ago
1
Paladin_D game crash
#19
Fellenex
closed
1 year ago
1
Bard shows up as Druid in conversation
#18
Fellenex
closed
1 year ago
1
Grandma Yaga Game-Finishing conversations
#17
Fellenex
opened
1 year ago
0
Refactor Static Classes
#16
Fellenex
opened
1 year ago
2
UI element to indicate which colours have been acquired
#15
Fellenex
opened
1 year ago
0
Missing special trigger behaviour
#14
Fellenex
opened
1 year ago
0
Negative conditions
#13
Fellenex
closed
1 year ago
0
Get Dramatic Dialogs
#12
Fellenex
closed
1 year ago
2
[Feature] "Repeatable" Conversations
#11
Fellenex
closed
1 year ago
1
Get Bard Dialogs
#10
Fellenex
closed
1 year ago
1
[Bug] Null reference in DialogTrigger causes game crash
#9
Fellenex
opened
1 year ago
0
Add some audio for when NPCs are speaking
#8
Fellenex
opened
1 year ago
0
Slow-Typing Text in conversations
#7
Fellenex
opened
1 year ago
0
Refactor StoryTriggers
#6
Fellenex
closed
1 year ago
1
Add Volume Slider
#5
Fellenex
opened
1 year ago
0
Add Main Menu Scene
#4
Fellenex
opened
1 year ago
0
Add Credits Scene
#3
Fellenex
opened
1 year ago
2
Figure out how to define a conversation's successor(s)
#2
Fellenex
closed
1 year ago
1
Conditions for transition choices
#1
Fellenex
closed
1 year ago
1