Closed Miguelcldn closed 9 years ago
As WebGL Rendering is being made inside a it's not impossible to combine the 3D objects (new headers) with the 2D (but transformed) that represents the tiles. So, in order to do that, the CSS3D Renderer will be changed to a WebGL Renderer, and the former tiles won't be 's anymore, they will become 3D planes with the info as texture. This could bring some difficulties in the way, for example, elements inside a tile (like the profile picture) won't be clickable anymore because WebGL is a canvas only for drawing, not to contain HTML elements with triggers. But there can be HTML elements on top of the so, it's possible to overpass some (or all) of the problems. This is necessary for #58 This test will be made in a different branch. Luis-Fernando-Molina commented 9 years ago OK please tell me if it did well Miguelcldn commented 9 years ago In-development version of this issue is available at 3d.fermat.org
So, in order to do that, the CSS3D Renderer will be changed to a WebGL Renderer, and the former tiles won't be
This could bring some difficulties in the way, for example, elements inside a tile (like the profile picture) won't be clickable anymore because WebGL is a canvas only for drawing, not to contain HTML elements with triggers. But there can be HTML elements on top of the so, it's possible to overpass some (or all) of the problems.
This is necessary for #58
This test will be made in a different branch.
OK please tell me if it did well
In-development version of this issue is available at 3d.fermat.org
As WebGL Rendering is being made inside a