Current there doesn't seem be a simple UI/GM/User level way to add token effects as spell results with a macro radically editing the spell, and that doesn't quite work.
What I would like is to be able to specify a token magic VFX effect is a spell configuration, so the VFX is applied to the target(s).
Example, cast burning hands at a goble, MQL checks save, if hit then apple kick ass kill VFX animation until my turn ends or spell duration.
Right now I can change the spell and make it 5 Feet Cube, and apple it the template with the spell but that only applies the effect around the target and not on it (not nearly as kick ass).
This same issue occurs with instant ray spells and anything without a template to lay down.
Current there doesn't seem be a simple UI/GM/User level way to add token effects as spell results with a macro radically editing the spell, and that doesn't quite work. What I would like is to be able to specify a token magic VFX effect is a spell configuration, so the VFX is applied to the target(s). Example, cast burning hands at a goble, MQL checks save, if hit then apple kick ass kill VFX animation until my turn ends or spell duration. Right now I can change the spell and make it 5 Feet Cube, and apple it the template with the spell but that only applies the effect around the target and not on it (not nearly as kick ass). This same issue occurs with instant ray spells and anything without a template to lay down.