Closed LiangHuangBC closed 8 months ago
Thanks for the Issue report.
It seems to same issue as https://github.com/keijiro/Pcx/issues/71.
There are two possible solutions at this time
(1) Set [Material] to [None] in VelodynePointsMeshGenerator.cs.
(2) Deactivate the VelodynePointsMesh object and change the [Visualize Mode] of VelodyneVisualizer.cs, which is attached to VelodyneSensor, to [ALWAYS].
This issue looks solved. I will close it. If you need more discussion, please do not hesitate to re-open it.
Running on Macos, with tons of warning: Drawing with MeshTopology.Points, yet the vertex program 'Sprites/Default' does not have PSIZE output.
And page is messy with wrong points