FierceLlama / BloodMyth

Sickle Cell Game
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2D Terrain Editor #12

Open omarzohdi opened 7 years ago

omarzohdi commented 7 years ago

Road map for creating a 2D Terrain Editor.

Phase 1:

  1. Generate a Simple Square Mesh.
  2. Add an interface to deform said mesh (gizmos)
  3. Add geometry to Mesh when deformed.
  4. Add a vertex to the edge on click.
  5. Add a vertex when the edge is extended n amount

Phase 2:

  1. Add more complex interface (curving tangents).
  2. Add curving to Mesh deformation.

Phase 3:

  1. Add texture to mesh (from inspector component)
  2. Scale texture with mesh deformation.
  3. Add Edge texture. (2 textures for horizontal and vertical edges).
  4. Scale Edge textures with mesh deformation.

Phase 4:

  1. Clean up and bug fixing.
  2. Testing on different platforms.
FierceLlama commented 7 years ago

Missed the vertex iteration where it should create new ones based on how the mesh is deformed

omarzohdi commented 7 years ago

Fixed!