Closed matkatmusic closed 1 year ago
Hey Roland.
Thanks for fixing that I assert I posted.
I'm using your Perlin Noise class from Gin. It's saving us a lot of time, so thanks for making it.
I'm feeding it a 2D array of x/y coordinates ranging from 0 to 1, with the class declared as gin::PerlinNoise<float>.
gin::PerlinNoise<float>
I'm expecting to see something like this:
I'm getting this instead when I use an input range of [0, 1]
If I use a higher range, some weird tiling happens:
Is this due to how many octaves you're calculating?
Well that's embarrassing. Both perlin noise constructors were broken. Now it looks like this:
Hey Roland.
Thanks for fixing that I assert I posted.
I'm using your Perlin Noise class from Gin. It's saving us a lot of time, so thanks for making it.
I'm feeding it a 2D array of x/y coordinates ranging from 0 to 1, with the class declared as
gin::PerlinNoise<float>
.I'm expecting to see something like this:
I'm getting this instead when I use an input range of [0, 1]
If I use a higher range, some weird tiling happens:
Is this due to how many octaves you're calculating?