Closed soup587 closed 2 months ago
(the implementation may not be optimal but it seems to work as expected and can likely be cleaned up if needed)
the event runs whenever you take damage, and correctly gets run with the expected values on other clients
(the implementation may not be optimal but it seems to work as expected and can likely be cleaned up if needed)
the event runs whenever you take damage, and correctly gets run with the expected values on other clients