Open NobleDraconian opened 1 year ago
This seems like it's better suited for an addon or fork imo
This seems like it's better suited for an addon or fork imo
No harm if it's in the base Figura mod in my opinon.
This seems like it's better suited for an addon or fork imo
No harm if it's in the base Figura mod in my opinon.
I do agree there is no harm, I just feel it is better suited for an addon/fork
This seems like it's better suited for an addon or fork imo
No harm if it's in the base Figura mod in my opinon.
I do agree there is no harm, I just feel it is better suited for an addon/fork
Well, what I was trying to say is, if its in an addon, it will only work for the people who have that addon installed. So imagine someone just installing Figura and Physics mod, and it just doesnt work. Then they will go ask about it, and get told to install an addon. Could have just been in base Figura. Also, it will only work for people who have that addon installed, so for multiplayer everyone will have to do that.
And it's not like this is some exotic feature that doesnt feel right in base Figura, it's literally a mod compat. Why on earth would you put a mod compat in an external addon, that makes no sense.
This seems like it's better suited for an addon or fork imo
No harm if it's in the base Figura mod in my opinon.
I do agree there is no harm, I just feel it is better suited for an addon/fork
Well, what I was trying to say is, if its in an addon, it will only work for the people who have that addon installed. So imagine someone just installing Figura and Physics mod, and it just doesnt work. Then they will go ask about it, and get told to install an addon. Could have just been in base Figura. Also, it will only work for people who have that addon installed, so for multiplayer everyone will have to do that.
And it's not like this is some exotic feature that doesnt feel right in base Figura, it's literally a mod compat. Why on earth would you put a mod compat in an external addon, that makes no sense.
Oh I didn't even think of that :P I agree it should probably be in base figura if it is made
Wouldn't this be VERY Inefficient Especially for your model you used Wouldn't something like a collision set of body parts be better? Like that got to be over 100 Complexity so that's more then like 400 vertices being sent PER FRAME (I might be getting this wrong) Even then still very bad for proformance
Please don't fully take me seriously I know BASICALY nothing about what it would have to do or how just saying som ideas
That's not how that works, the default blocky body is used for collisions.
Currently, as of figura
v0.1.0-rc.14+1.19.2
, Figura does not correctly render the ragdolls from physics mod. Instead of the avatar ragdolling, it does the default entity death animation of tilting sideways.What should happen:
https://github.com/Moonlight-MC-Temp/Figura/assets/26460940/9e23414f-255f-4725-a7d0-a6e782f6e739
What actually happens:
https://github.com/Moonlight-MC-Temp/Figura/assets/26460940/f1ab60ff-39b1-44f1-9758-7a5dd2304766
After speaking with the physics mod developer, it was found out that it is completely possible to make figura avatars work with physics mod, including its ragdolls. Essentially, figura has to get the vertices of the character & send them to physics mod for rendering every frame. E.g. while ragdoll is active, figura sends mesh info (verts etc) to physics mod.
Here's some of the code snippets the mod author sent:
To read the full conversation, go here: https://discord.com/channels/231062298008092673/882927654007881778/1104313532826267702
Fixing this incompatibility would expand what we can do with figura avatars! We could for example have bunny ears that move / flop while the player walks, etc.