Fikthenig / Crash-Bonanza

This is a central place where people can post some of the common crashes that the community faces and the possible fixes and advice to workaround and prevent these issues. What started out as a guide on Nexus will hopefully become a place whether my sistrens and brethrens from the entire modding community (Steam, Nexus, Reddit, Love*****, and others) can come together to make the ultimate Skyrim experience a commonality for everyone(at least until ES6 comes out).
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Crash on load or equipment change: (SkyrimSE.exe+D4D9BD) (in v1.5.97.0) #6

Open alexoj opened 2 years ago

alexoj commented 2 years ago

Report: Unhandled native exception occurred at 0x7FF6A659D9BD (SkyrimSE.exe+D4D9BD) on thread 22056!

FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 03 Jan 2022 02:46:31.424

Possible relevant objects (24) { [ 23] BSTriShape(Name: Arm_Collisions) [ 24] BSTriShape(Name: Leg_Collisions) [ 36] NiNode(Name: Scene Root) [ 52] NiNode(Name: Scene Root) [ 63] NiNode(Name: CME R PreBreastRoot) [ 85] TESNPC(Name: Maika, FormId: 00000007, File: Requiem for the Indifferent.esp <- Skyrim.esm) [ 85] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: Maika, FormId: 00000007, File: Requiem for the Indifferent.esp <- Skyrim.esm)) [ 87] NiNode(Name: Scene Root) [ 104] NiNode(Name: HDT Belly) [ 110] NiNode(Name: Belly) [ 142] NiNode(Name: CME Spine [Spn0]) [ 148] NiNode(Name: NPC Spine [Spn0]) [ 152] BSFlattenedBoneTree(Name: NPC Root [Root]) [ 154] NiNode(Name: CME UBody [UBody]) [ 158] NiNode(Name: CME Camera3rd [Cam3]) [ 160] NiNode(Name: CME Body [Body]) [ 184] BSFadeNode(Name: skeleton_female.nif, Owner: PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name:Maika, FormId: 00000007, File:Requiem for the Indifferent.esp <- Skyrim.esm))) [ 196] BGSHeadPart(Name: HairLineFemaleNord10 HairLineFemaleNord10, FormId: 000510B8, File: Skyrim.esm) [ 227] BSFaceGenNiNode(Name: BSFaceGenNiNodeSkinned) [ 229] BSTriShape(Name: (0005B69C)[1]/ (00013961) [50%]) [ 230] NiNode(Name: DynamicNode) [ 237] BSTriShape(Name: (00000D67)[1]/ (00000D64) [50%]) [ 250] ShadowSceneNode(Name: shadow scene node) [ 281] TESObjectARMO(Name: Ebony Armor, FormId: 00013961, File: Requiem for the Indifferent.esp <- Requiem.esp <- Skyrim.esm) }

Probable callstack { [0] 0x7FF6A659D9BD (SkyrimSE.exe+D4D9BD) BSTriShape::unk_D4D760+25D [1] 0x7FF6A659D465 (SkyrimSE.exe+D4D465) BSTriShape::unk_D4D360+105 [2] 0x7FF6A659DFE2 (SkyrimSE.exe+D4DFE2) unk_D4DFA0+42 [3] 0x7FF6A659DED8 (SkyrimSE.exe+D4DED8) NiNode::unk_D4DE90+48 [4] 0x7FF6A659DF53 (SkyrimSE.exe+D4DF53) NiNode::unk_D4DE90+C3 [5] 0x7FF6A659D2F0 (SkyrimSE.exe+D4D2F0) NiNode::unk_D4D2A0+50 [6] 0x7FF6A5A178BF (SkyrimSE.exe+1C78BF) unk_1C6F90+92F [7] 0x7FF6A5BB5341 (SkyrimSE.exe+365341) TESNPC::unk_364FF0+351 [8] 0x7FF6A5AE43E5 (SkyrimSE.exe+2943E5) Actor::unk_2943B0+35 [9] 0x7FF6A5EA10DC (SkyrimSE.exe+6510DC) unk_650DF0+2EC [10] 0x7FF6A60C87A3 (SkyrimSE.exe+8787A3) unk_878550+253 [11] 0x7FF6A60F9F68 (SkyrimSE.exe+8A9F68) FavoritesHandler::ProcessButton_8A9D60+208 [12] 0x7FF6A60F948F (SkyrimSE.exe+8A948F) unk_8A93E0+AF [13] 0x7FF6A60F7D6E (SkyrimSE.exe+8A7D6E) MenuControls::Handle_8A7CA0+CE [14] 0x7FF6A6465F75 (SkyrimSE.exe+C15F75) unk_C15E00+175 [15] 0x7FF6A6465130 (SkyrimSE.exe+C15130) unk_C150B0+80 [16] 0x7FF6A6482A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [17] 0x7FF6A6484C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [18] 0x7FF6A645D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [19] 0x7FFEE0A27034 (KERNEL32.DLL+17034)
[20] 0x7FFEE1B3D241 (ntdll.dll+4D241)
}

Registers { AX: 0x27FFD8 (u32):[2621400] BX: 0x256051016B0 (void) CX: 0x205 (u16):[517] DX: 0x50C8 (u16):[20680] SI: 0x256050FF680 (void) DI: 0x0 (NULL) BP: 0x254DA92A1C0 (void) SP: 0xD3AF53EF20 (void) IP: 0x7FF6A659D9BD (SkyrimSE.exe+D4D9BD) (void) R8: 0x28 (u8):[40] R9: 0x205 (u16):[517] R10: 0x256A05742C0 (void) R11: 0x256D8C22C00 (void) R12: 0x1 (u8):[1] R13: 0x256050FF690 (void) R14: 0xFFFFFFFFFFFFF8E0 (i64):[-1824] R15: 0x25605100F90 (void*) Flags: 0x10286
XMM0: (double)-0.0310290120323256 / (float)-1.248232 XMM1: (double)9.04751101402472E-309 / (float)5.409012E-43 XMM2: (double)-0.032926701147741 / (float)-11.03083 XMM3: (double)196364240013.72 / (float)49.71495 XMM4: (double)3.05175852872708E-05 / (float)0.5 XMM5: (double)3.05175852872708E-05 / (float)0.5 XMM6: (double)5.2220990168286E-315 / (float)0.5 XMM7: (double)5.26354424712089E-315 / (float)1 XMM8: (double)5.18065378653631E-315 / (float)0.25 XMM9: (double)5.26354424712089E-315 / (float)1 XMM10: (double)0 / (float)0 XMM11: (double)4.98503229837094E-315 / (float)0.01 XMM12: (double)1.58735232019473E-314 / (float)-1 XMM13: (double)5.53552857091405E-315 / (float)100 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 }

Stack { [SP+0] 0x256050FF680 (void) [SP+8] 0x25605101668 (void) [SP+10] 0x254158E7690 (tbbmalloc.dll+17690) (void) [SP+18] 0x254158DD8D3 (tbbmalloc.dll+D8D3) (void) [SP+20] 0x0 (NULL) [SP+28] 0x254158DCB74 (tbbmalloc.dll+CB74) (void) [SP+30] 0x25600005CA8 (void) [SP+38] 0x254DA91E200 (void) [SP+40] 0x1 (u8):[1] [SP+48] 0x5B0007065040A (u64):[1600890815710218] [SP+50] 0x28 (u8):[40] [SP+58] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+60] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+68] 0x0 (NULL) [SP+70] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+78] 0x0 (NULL) [SP+80] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+88] 0x255DACCE570 (void) [SP+90] 0x255DACCE480 (void) [SP+98] 0xF0 (u8):[240] [SP+A0] 0xFFFFFFFF (u32):[4294967295] [SP+A8] 0x256D8C18700 (BSTriShape) -> (Name: Arm_Collisions) [SP+B0] 0x256D8C1A800 (BSTriShape) -> (Name: Leg_Collisions) [SP+B8] 0x7FF6A659D465 (SkyrimSE.exe+D4D465) (void) [SP+C0] 0x25600000001 (void) [SP+C8] 0x2560511CB20 (NiSkinPartition) [SP+D0] 0x0 (NULL) [SP+D8] 0x256FFFFFFFF (u64):[2572685410303] [SP+E0] 0x2560511CB20 (NiSkinPartition) [SP+E8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+F0] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+F8] 0x0 (NULL) [SP+100] 0x256D8C18700 (BSTriShape) -> (Name: Arm_Collisions) [SP+108] 0x256D8C18700 (BSTriShape) -> (Name: Arm_Collisions) [SP+110] 0x256D8CCDA80 (NiNode) -> (Name: Scene Root) [SP+118] 0x7FF6A659DFE2 (SkyrimSE.exe+D4DFE2) (void) [SP+120] 0x256D8CCDA80 (NiNode) -> (Name: Scene Root) [SP+128] 0x256D8C1A800 (BSTriShape) -> (Name: Leg_Collisions) [SP+130] 0xD3AF53F248 (void) [SP+138] 0x2560511CB20 (NiSkinPartition) [SP+140] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+148] 0x0 (NULL) [SP+150] 0x256D8C1A800 (BSTriShape) -> (Name: Leg_Collisions) [SP+158] 0x7FF6A659DED8 (SkyrimSE.exe+D4DED8) (void) [SP+160] 0xE0 (u8):[224] [SP+168] 0x0 (NULL) [SP+170] 0xF0 (u8):[240] [SP+178] 0xAF53F430 (u32):[2941514800] [SP+180] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+188] 0x0 (NULL) [SP+190] 0x256D8DC91C0 (NiNode) -> (Name: Scene Root) [SP+198] 0x7FF6A659DF53 (SkyrimSE.exe+D4DF53) (void) [SP+1A0] 0xE0 (u8):[224] [SP+1A8] 0x256D8CCDA80 (NiNode) -> (Name: Scene Root) [SP+1B0] 0x5 (u8):[5] [SP+1B8] 0xD3AF53F178 (char) "h" [SP+1C0] 0x3F000000 (u32):[1056964608] (f32):[0.5] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x256D8DC91C0 (NiNode) -> (Name: Scene Root) [SP+1D8] 0x7FF6A659D2F0 (SkyrimSE.exe+D4D2F0) (void) [SP+1E0] 0x256D8CCDA80 (NiNode) -> (Name: Scene Root) [SP+1E8] 0xD3AF53F260 (NiNode*) -> (Name: CME R PreBreastRoot) [SP+1F0] 0xD3AF53F248 (void) [SP+1F8] 0xD3AF53F178 (char) "h" [SP+200] 0x7FF6A6D6F2A0 (SkyrimSE.exe+151F2A0) (void) [SP+208] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+210] 0x256D8CCDA80 (NiNode) -> (Name: Scene Root) [SP+218] 0x255DACCE570 (void) [SP+220] 0x4049000000000000 (u64):[4632233691727265792] (f64):[50] [SP+228] 0x0 (NULL) [SP+230] 0x32 (u8):[50] [SP+238] 0x7FF6A5A178BF (SkyrimSE.exe+1C78BF) (void) [SP+240] 0x256D8DC91C0 (NiNode) -> (Name: Scene Root) [SP+248] 0x255A60B10E8 (char) "Actors\Character\Character Assets\FemaleBody_1.nif" [SP+250] 0x255A60B10E8 (char) "Actors\Character\Character Assets\FemaleBody_1.nif"

Solution: The armor or body mesh is broken: the _0 and _1 variants have their blocks in different order. This seems to sometimes (but not always) crash the game. It tells you which mesh is broken in the stack section, just scroll until you see a path like: [SP+248] 0x255A60B10E8 (char*) "Actors\Character\Character Assets\FemaleBody_1.nif"

The solution is to either uninstall the mod, download a fixed version of the mesh or fix the mesh in nifskope, go to Spells>Sanitize>Reorder blocks and check that the blocks are in the same order in both files, if they aren't after clicking that option, go to the parent node of the offending node and reorder the children entries and use the sanitize option again.

Fikthenig commented 2 years ago

That is a perfect solution for an incessant problem. Nice Work!!!! I'll leave this open for when I update the guide.

Dark3clipse commented 2 years ago

Oh my god this fixed my dreaded SkyrimSE.exe+D4D9BD CTDs! You have my eternal thanks <3