Filigrani / SkyCoop

Multiplayer for The Long Dark game
MIT License
162 stars 24 forks source link

No condition loss over time #32

Closed ViperSix11 closed 2 years ago

ViperSix11 commented 2 years ago

Mod Version: v0.10.4 Game Version: v2.02 Launcher: Steam
Additional mods installed: No
Perspective: Host

Description Clothing did not loose condition over time in my last test run. I also noticed that time (days) in the statistics do not pass. (might be connected?)

How to reproduce I will deliver more detail after my next test with a specific set of clothing. Food objects also might be affected.

Expected behavior Clothing is supposed to loose certan degree of condition

Logs

Sadly I deleted all game files to make a clean install. But I will reproduce this exact behaviour and send both Client/Host log files ASAP.

Filigrani commented 2 years ago

Oh, I was think you about health condition. But you was talking about items condition. Items condition lose overtime called decay, and it been disabled to avoid desync. For example when you give item to other player it can decay and destory right in other player hands, because you have different local time cycle. Same will happen if you join to player after long being in offline, clothing will apply current host time, and your all stuff will decay right to zero, that why it been completly disabled, clothing only lose condition during blizzard walking. So for now it works as intended, this changed been applyed in release 7.0. in 23.11.2021 build.

ViperSix11 commented 2 years ago

Ok, thank you for clarifying that! I will continue testing today. Thank you for this amazing Mod!!!