Closed SamimiesGames closed 1 year ago
Code should not math with visual code on paper. Actually code is always different from what you can read from papers. So if in descriptions says this is 3445, this not means it is. Because actual code is based on what ID it is, and it is is 3008.
I can't see problem by logs. You have code for that keypad. It all looks like it should open. Also I am sure I been tested it few weeks ago, it was working flawless. What exact result you have? Keypad does green light, but door wont open? Or keypad still does red?
Hey, Filigrani!
The keypad lits up green, but the door is still locked.
Here's a short video about the issue. https://youtu.be/2bZ98x6Vm1E
Oh I see what wrong here. You have input keypad password right, earlier. So keypad inactive now, and can't remove lock from the door once again. Looks like you have input password before, and saved with leaving this door closed. This I was able to reproduce this. This door has automatic close trigger when you enter or far away, I think this not properly saved in multiplayer
So actual steps to reproduce:
Now I wonder if that happends in vanila aswell. https://youtu.be/sa21NGaaz14
Fixed in latest release.
Mod Version: v0.10.4 Game Version: v20.2
Launcher: Steam
Additional mods installed: Yes DeveloperConsole Perspective: Both
Description
The door to the ammunition workbench won't unlock after the code is typed in the keypad during an aurora.
How to reproduce
Expected behaviour
The door should have been unlocked after the code is typed during an aurora.
Additional note for a possible fix: [05:44:09.516] [Sky_Co-op] [Papers codes] Interact with keypad that has code: 3008 When the actual code is 3445.
Logs
Host side log MelonLoader_22-11-28_05-24-25.213.log
Client side log MelonLoader_22-11-27_22-25-44.565.log