Flexible code for how a basic battle might take place.
Make sure that numbers are easily changed.
Don't worry about using sprites for now. We can use colored boxes and such until we get more art.
Don't worry about it being isometric. Just use plain 2D battle. The underlying code does not care how the battle looks.
Create a Unity Scene that we enter into with the battle. We can worry about making this dynamic later. For now, we plan on having 1 fighter and 1 caster facing an "enemy" .
Turn based battle, how do we determine who goes first? Do we roll initiative? What is this based on?
We should be able to "win" this fight. This will depend on creating 1 weapon and 1 skill first to use as a sample for the fight.
Enemy will have a basic attack.
Enemy and players will have ~10 hp or so just for demoing.
Don't worry about transitions in and out of the scene.
Flexible code for how a basic battle might take place.
Make sure that numbers are easily changed.
Don't worry about using sprites for now. We can use colored boxes and such until we get more art.
Don't worry about it being isometric. Just use plain 2D battle. The underlying code does not care how the battle looks.
Create a Unity Scene that we enter into with the battle. We can worry about making this dynamic later. For now, we plan on having 1 fighter and 1 caster facing an "enemy" .
Turn based battle, how do we determine who goes first? Do we roll initiative? What is this based on?
We should be able to "win" this fight. This will depend on creating 1 weapon and 1 skill first to use as a sample for the fight.
Enemy will have a basic attack.
Enemy and players will have ~10 hp or so just for demoing.
Don't worry about transitions in and out of the scene.