Closed K3rhos closed 7 months ago
Everything in the title, water act differently depending on the framerate of the game.
This explain why some ppls get stuck in water blocks and some others on the contrary can launch themself into air.
https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/assets/30273537/acaa5e08-50b2-4a7b-855b-465029c6a667
Fixed for 0.1.12
Everything in the title, water act differently depending on the framerate of the game.
This explain why some ppls get stuck in water blocks and some others on the contrary can launch themself into air.
https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/assets/30273537/acaa5e08-50b2-4a7b-855b-465029c6a667