FinalForEach / Cosmic-Reach-Issue-Tracker

Public bug and issue tracker for the game Cosmic Reach
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Water physics is tied to framerate #106

Closed K3rhos closed 7 months ago

K3rhos commented 7 months ago

Everything in the title, water act differently depending on the framerate of the game.

This explain why some ppls get stuck in water blocks and some others on the contrary can launch themself into air.

https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/assets/30273537/acaa5e08-50b2-4a7b-855b-465029c6a667

FinalForEach commented 7 months ago

Fixed for 0.1.12