Open shadguy opened 1 year ago
Note: we use this in 3+ places and they all look different as a function of area lighting. Fixing the ambient/diffuse mesh node settings to 1 1 1 fixes it up. It is using the PLC_Drow texture, which is a bit odd, but it still looks better in different areas with the simple ambient/diffuse fix.
Describe the bug This issue is migrated from nwn-issues at Jasperre's request: Bioware px2_g05.mdl model looks better in 1.69.
Original issue report: https://github.com/Beamdog/nwn-issues/issues/261
Screenshots See link to original report. A demo module is included at that link.
Information EE vs 1.69 issue.