Closed FiniteSingularity closed 5 months ago
Describe the bug The Retro Codec algorithm needed to be tweaked to work properly under GLSL for MacOS/Linux systems. This is causing some mis-calculation of the number of colors per block.
Fixed by #29
Describe the bug The Retro Codec algorithm needed to be tweaked to work properly under GLSL for MacOS/Linux systems. This is causing some mis-calculation of the number of colors per block.