Open Landiie opened 10 months ago
Hi @Landiie,
Thank you very much for opening the issue. I was able to replicate it in the latest version.
Interestingly, both the pre 1.0 and 1.0 releases seem to be rendering the glow incorrectly. A glow with an alpha of zero should not show up at all, as the color being blended would have no and thus would not blend into the existing source. I suspect I know what is causing the current behavior, and it will likely be fixed when I update the rendering pipeline to use the new pipeline I developed for the blur and mask plugins. I'll try to get it merged in in the next few days, and we can revisit what the proper behavior should be.
Interesting, alright! I just enjoyed using it as a choker/feather in some cases, and It would be really sad to loose that but I rather something work intentionally instead of relying on a bugged feature.
Describe the bug Alpha coloring on any of the Stroke, Glow, and Shadow filters no longer work properly since version 1.0.0 (0.3.0 works fine)
To Reproduce
Expected behavior Expecting the behavior to be like 0.3.0, where Alpha Channel support works
Screenshots If applicable, add screenshots to help explain your problem.
Here's how it should look, this is version 0.3.0
This is how it currently looks in the latest version, 1.0.2
Environment
GPU
Additional context As a workaround, I'll be downgrading to version 0.3.0 in the meantime. Thank you for all that you do!