The distance calculation currently used doesnt seem to make it so a single nudge value compensates for weirdness. In my testing these are the nudge values needed at each 5 ft increment:
distance
nudge value
5
3
10
2
15
1
20
1
25
1
30
1
35
1
40
breaks down
Specifically, theres no way for a single nudge value to correctly grab every square it should.
The pf1.utils.measureDistance correctly measures distance between 2 characters and would fix the problem I think
Specifically, theres no way for a single nudge value to correctly grab every square it should.
The
pf1.utils.measureDistance
correctly measures distance between 2 characters and would fix the problem I think