FireDynamics / VRSmokeVis

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Blend multiple volumes/meshes #16

Open JanVogelsang opened 3 years ago

JanVogelsang commented 3 years ago

There might be some way to actually combine multiple volumes, either by overlapping or by actually blending them in the shader

JanVogelsang commented 2 years ago

Starting point: Source/VRSmokeVis/Public/Actor/RaymarchVolume.h

JanVogelsang commented 2 years ago

As simple overlapping creates very thick black borders, the values at the borders need to get multiplied by 1/2 for example, or interpolated in another way to make it look more realistic.