Open JanVogelsang opened 3 years ago
Starting point: Source/VRSmokeVis/Public/Actor/RaymarchVolume.h
As simple overlapping creates very thick black borders, the values at the borders need to get multiplied by 1/2 for example, or interpolated in another way to make it look more realistic.
There might be some way to actually combine multiple volumes, either by overlapping or by actually blending them in the shader