FireDynamics / VRSmokeVis

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Lazy-Loading at runtime error #23

Closed JanVogelsang closed 2 years ago

JanVogelsang commented 2 years ago

The simulation loading process was designed in a way that allowed only the metadata to get loaded when DragNDropping a smokeview-file into the editor.

At runtime, asset data (textures) should then be loaded only when needed (e.g. when activating a slice). However, when creating new assets at runtime, they cannot be found by the ObjectLibrary and therefore cannot be loaded asynchronously by the StreamableManager.